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- > Now that this works, I can estimate that (without shading & lighting
- > effects) the final version will be close in speed to the Jaguar version on
- > a normal 16Mhz Falcon at approximately the same window size as the Jaguar.
- > I can't yet tell how slow / fast it will be with the lighting effects
- > implemented, as this requires an extra memory reference for each pixel
- > drawn, and memory references are not the Falcon's strong point.
- >
- > I have made many optimisations to the DSP side of things, and implemented
- > new algorithms for reducing the floor fragmentation to an acceptable level.
- >
- > There is still a considerable amount of 68030 code (mathematical stuff) in
- > connection with the current floor-mapping routs that should be moved to the
- > DSP, as it's slowing things down a bit. This is easy work though, and can
- > be done quickly. Apart from this, It's looking pretty neat, and is still
- > many many times faster than DEE.
- >
- > ---------------------------------------------------------------------------
- >
- > Sounds cool ehh? Anyone else that have something to tell us?
-
- Ooooooohhhh Yeaaahh!! :-)))
-
- This sounds absolutely cool!!
-
- Now it really begins to annoy me, that I don't have the time to be active in
- this projekt. Unfortunenatly, I have my own studies and projekt that occuepies
- my time beyond a fair amount :-(
-
- Maybe I'll get some time from february and until the sommer-holiday,
- where I can get a bit creative.
-
- Anyway, it's nice to see all those cool guys doing their contribution to
- BAD MOOD, whether it's ideas, code, gfx, sound or whatever.
-
- Keep Cool and Flying...
-
- ChainXOR...
-
- // Atari Falcon030/FX/Tower, 8 Mb RAM (4MB FastRAM), 260 MB IDE HDD //
- // 36/40 Mhz CPU/FPU, 50 Mhz DSP56001, SCSI-II 3,3xspeed CD-ROM //
- // Running MagiC 4 OS //
- // E-Mail: chainxor@control.auc.dk //
- // Homepage: http://www.control.auc.dk/~chainxor/ //
- // Star Trek rules! //
-
-